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KB0122 - Macromedia Flash - Web Animation

 


COURSE DURATION: 24 HRS
 

COURSE DELIVERY:

Instructor-led, classroom/laboratory-delivery learning model with structured hands-on and minds-on activities and laboratory activities.
 

ENTRY REQUIREMENTS:

    Working knowledge in Windows Applications
    Basic knowledge in using computers.  


TOPICS COVERED
 

DAY 1:  - INTRODUCTION

 

 Lesson one:  INTRODUCTION TO FLASH MX 2004

 

WHAT IS FLASH

WHY SHOULD WE USE FLSH MX 2004?

FROM FLASH MX TO FLASH MX 2004

THE ALTERNATIVES TO FLASH MX 20044, JAVASCRIPT

THE ALTERNATIVES TO FLASH MX 20044, CSS

THE ALTERNATIVES TO FLASH MX 20044, DHTML

THE ETERNAL DEAL

 

 Lesson two:  MY FIRST FLASH ANIMATION

 

STARTING

MAKING THE ANIMATION

 

 Lesson three:  THE WORKING ENVIRONMENT

 

FLASH MX 2004 INTERFACE

THE MENU BAR

TIMELINE

THE LAYERS

THE WORKING AREA

THE VIEWS OR ZOOMS

THE PANELS

 

 Lesson four:  DRAWING AND WORKING WITH COLORS

 

DRAWING IN FLSH MX 2004

TOOL BARS (BASIC TOOLS)

TOOL BARS (ADVANCED TOOLS)

TOOL BARS (OPTIONS)

COLOR MIXER PANEL

COLOR SWATCHES PANEL

 

 Lesson five:  WORKING WITH TEXT

 

STARTING

TEXT PROPERTIES

TYPE OF TEXT

STATIC TEXT

DYNAMIC TEXT

INPUT TEXT

 

 Lesson six:  SOUNDS

 

STARTING

IMPORTING SOUNDS

SOUND PROPERTIES

INSERTING SOUNDS

EDITING SOUNDS

MP3 OR .WAV?

GRADIENT MASKS

 

DAY 2:  - WORKING OF OBJECTS

 

 Lesson one:  STARTING: WORKING OF OBJECTS

 

SELECTING

ALIGNING OBJECTS USING ALIGNING PANEL

INFO PANEL

 

 Lesson two:  LAYER

 

UNDERSTANDING LAYER

WORKING WITH LAYERS

WORKING WITH LAYER (ADVANCE OPTION)

REORGANIZING LAYER

TYPE OF LAYERS

WORKING WITH LAYER (ADVANCE OPTION)

 

 Lesson three:  SYMBOLS

 

WHAT ARE THE SYMBOLS?

HOW TO CREATE A SYMBOL

LIBRARIES

DIFFERENCE BETWEEN AND INSTANCE

MODIFY AN INSTACE

PROPERTIES PANEL OF INSTANCE

EFFECTS ON INSTANCES

 

 Lesson four:  GRAPHICS

 

WHAT A GRAPHICS?

TYPE OF GRAPHICS

CRETAING GRAPHICS AND TESTING ITS PROPERTIES

INTRODUCING BITMAPS

IMPORTING A VECTORE FILE

EXPORTING A FLASH OBJECT AS BITMAP

EXPORTING A FLASH OBJECT AS ANIMATION

 

 Lesson five:  MOVIE CLIP

 

WHAT IS A MOVIE CLIP

VERIFYING THE CLIPS PROPERTIES

CREATING A CLIPS

IMPORTING AND EXPORTING MOVIE CLIPS FROM LIBRARY

 

 Lesson six:  BUTTONS

 

WHAT IS A BUTTON?

CREATING A BUTTON

SHAPES IN THE BUTTONS

TEXT BUTTONS. THE IMPORTANCE OF THE ACTIVE AREA

INCLUDING A CLIP IN A BUTTON

BITMAP AND BUTTONS

ACTIONSIN THE BUTTONS

ADDING SOUNDS TO A BUTTON

 

DAY 3:  - MOVEMENT ANIMATIONS

 

 Lesson one:  MOTIONS ANIMATIONS

 

THE ANIMATION IN FLASH

TWEENING MOTIONS

ANIMATION OF TEXT li>ANIMATION OF LINES

TWEENING BY MOTION GUIDES

 

 Lesson two:  FORM TRANSFORMATION

 

SHAPE TWEENING

TRANSFORMATION TEXT

SHAPES HINT

 Lesson three:  EFFECTS IN ANIMATION

 

INTRODUCTION

EFFECTS ON THE MOTION TWEENING

EFFECTS ON THE TWEENED SYMBOLS

BRIGHTNESS EFFECT

TINT EFFECT

TRANSPARENCY EFFECT (ALPHA)

 

 Lesson four: GENERATING AND PUBLISHING MOVIES

 

CONSIDERATIONS ON THE SIZE OF THE MOVIES

PRELOADING

DISTRIBUTING SWF-LIKE FILE TO AN AUTONOMOUS LAYER

DISTRIBUTION FOR WEB PAGES

 

 Lesson five:  ACTION SCRIPT

 

WHAT IS AN ACTION SCRIPT?

THE ACTION PANEL

THE OPERATORS

THE ACTIONS

THE OBJECTS

THE PROPERTIES

EXAMPLES OF USE OF THE ACTIONSCRIPT

EXAMPLES OF HANDLING SOUNDS WITH ACTIONSCRIPT

EXAMPLES OF ACTIONSCRIPT IN ABSTRACT OBJECTS

CREATING A LOADER OR PRELOADER

 

KB0122 Course Fee

  • > Fee: PHP 3,000
    > Cash : 3,000
    > Manual: Free

KB0122 Schedules

> M to W / 9-5pm
> Th - F / 9-5pm
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