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DAY 1: -
INTRODUCTION
Lesson one:
INTRODUCTION TO FLASH MX 2004
WHAT IS
FLASH
WHY SHOULD
WE USE FLSH MX 2004?
FROM FLASH
MX TO FLASH MX 2004
THE
ALTERNATIVES TO FLASH MX 20044, JAVASCRIPT
THE
ALTERNATIVES TO FLASH MX 20044, CSS
THE
ALTERNATIVES TO FLASH MX 20044, DHTML
THE ETERNAL
DEAL
Lesson two: MY FIRST
FLASH ANIMATION
STARTING
MAKING THE
ANIMATION
Lesson three: THE
WORKING ENVIRONMENT
FLASH MX
2004 INTERFACE
THE MENU BAR
TIMELINE
THE LAYERS
THE WORKING
AREA
THE VIEWS OR
ZOOMS
THE PANELS
Lesson four: DRAWING
AND WORKING WITH COLORS
DRAWING IN
FLSH MX 2004
TOOL BARS
(BASIC TOOLS)
TOOL BARS
(ADVANCED TOOLS)
TOOL BARS
(OPTIONS)
COLOR MIXER
PANEL
COLOR
SWATCHES PANEL
Lesson five: WORKING
WITH TEXT
STARTING
TEXT
PROPERTIES
TYPE OF TEXT
STATIC TEXT
DYNAMIC TEXT
INPUT TEXT
Lesson six: SOUNDS
STARTING
IMPORTING
SOUNDS
SOUND
PROPERTIES
INSERTING
SOUNDS
EDITING
SOUNDS
MP3 OR .WAV?
GRADIENT
MASKS
DAY 2: - WORKING OF
OBJECTS
Lesson one:
STARTING: WORKING OF OBJECTS
SELECTING
ALIGNING
OBJECTS USING ALIGNING PANEL
INFO PANEL
Lesson two: LAYER
UNDERSTANDING LAYER
WORKING WITH
LAYERS
WORKING WITH
LAYER (ADVANCE OPTION)
REORGANIZING
LAYER
TYPE OF
LAYERS
WORKING WITH
LAYER (ADVANCE OPTION)
Lesson three:
SYMBOLS
WHAT ARE THE
SYMBOLS?
HOW TO
CREATE A SYMBOL
LIBRARIES
DIFFERENCE
BETWEEN AND INSTANCE
MODIFY AN
INSTACE
PROPERTIES
PANEL OF INSTANCE
EFFECTS ON
INSTANCES
Lesson four:
GRAPHICS
WHAT A
GRAPHICS?
TYPE OF
GRAPHICS
CRETAING
GRAPHICS AND TESTING ITS PROPERTIES
INTRODUCING
BITMAPS
IMPORTING A
VECTORE FILE
EXPORTING A
FLASH OBJECT AS BITMAP
EXPORTING A
FLASH OBJECT AS ANIMATION
Lesson five: MOVIE
CLIP
WHAT IS A
MOVIE CLIP
VERIFYING
THE CLIPS PROPERTIES
CREATING A
CLIPS
IMPORTING
AND EXPORTING MOVIE CLIPS FROM LIBRARY
Lesson six: BUTTONS
WHAT IS A
BUTTON?
CREATING A
BUTTON
SHAPES IN
THE BUTTONS
TEXT
BUTTONS. THE IMPORTANCE OF THE ACTIVE AREA
INCLUDING A
CLIP IN A BUTTON
BITMAP AND
BUTTONS
ACTIONSIN
THE BUTTONS
ADDING
SOUNDS TO A BUTTON
DAY 3: - MOVEMENT
ANIMATIONS
Lesson one: MOTIONS
ANIMATIONS
THE
ANIMATION IN FLASH
TWEENING
MOTIONS
ANIMATION OF
TEXT li>ANIMATION OF LINES
TWEENING BY
MOTION GUIDES
Lesson two: FORM
TRANSFORMATION
SHAPE
TWEENING
TRANSFORMATION TEXT
SHAPES HINT
Lesson three:
EFFECTS IN ANIMATION
INTRODUCTION
EFFECTS ON
THE MOTION TWEENING
EFFECTS ON
THE TWEENED SYMBOLS
BRIGHTNESS
EFFECT
TINT EFFECT
TRANSPARENCY
EFFECT (ALPHA)
Lesson
four: GENERATING AND PUBLISHING MOVIES
CONSIDERATIONS ON THE SIZE OF THE MOVIES
PRELOADING
DISTRIBUTING
SWF-LIKE FILE TO AN AUTONOMOUS LAYER
DISTRIBUTION
FOR WEB PAGES
Lesson five: ACTION
SCRIPT
WHAT IS AN
ACTION SCRIPT?
THE ACTION
PANEL
THE
OPERATORS
THE ACTIONS
THE OBJECTS
THE
PROPERTIES
EXAMPLES OF
USE OF THE ACTIONSCRIPT
EXAMPLES OF
HANDLING SOUNDS WITH ACTIONSCRIPT
EXAMPLES OF
ACTIONSCRIPT IN ABSTRACT OBJECTS
CREATING A
LOADER OR PRELOADER |